REFERENCES
参考文献
本サイトの解説の背景にある学術文献の一覧です。P2P仮想環境・メタバース測定・分散合意などの原典にあたりたい研究者・学生の方向けに、分野別に整理しました。論文タイトル・著者名・掲載誌は原文(英語)のまま掲載しています。
P2P仮想環境・MMOGアーキテクチャ
- “CRDT-based game state synchronization in peer-to-peer VR.” Proc. 12th Workshop on Principles and Practice of Consistency for Distributed Data (PaPoC), pp. 45-55, 2025.
- “A survey of peer-to-peer overlay approaches for networked virtual environments.” Peer-to-Peer Networking and Applications, 8(2), pp. 276-300, 2015.
- “Area of simulation: Mechanism and architecture for multi-avatar virtual environments.” ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 12(1), pp. 1-24, 2015.
- “Peer-to-peer architectures for massively multiplayer online games: A survey.” ACM Computing Surveys, 46(1), pp. 1-51, 2013.
- “Blue Banana: resilience to avatar mobility in distributed MMOGs.” Proc. IEEE/IFIP International Conference on Dependable Systems & Networks (DSN), pp. 171-180, 2010.
- “A Peer-to-Peer Architecture for Networked Virtual Environments.” PhD thesis, Télécom ParisTech, 2009.
- “Donnybrook: Enabling large-scale, high-speed, peer-to-peer games.” ACM SIGCOMM Computer Communication Review, 38(4), pp. 389-400, 2008.
- “Voronoi state management for peer-to-peer massively multiplayer online games.” Proc. IEEE Consumer Communications and Networking Conference (CCNC), pp. 1134-1138, 2008.
- “Characterizing user mobility in Second Life.” Proc. First Workshop on Online Social Networks (WOSN), pp. 79-84, 2008.
- “Avatar mobility in networked virtual environments: measurements, analysis, and implications.” arXiv preprint, 2008. arXiv:0807.2328
- “pSense - Maintaining a dynamic localized peer-to-peer structure for position based multicast in games.” Proc. IEEE International Conference on Peer-to-Peer Computing (P2P), pp. 247-256, 2008.
- “Enhancing neighborship consistency for peer-to-peer distributed virtual environments.” Proc. 27th International Conference on Distributed Computing Systems Workshops (ICDCSW), 2007.
- “A measurement study of virtual populations in massively multiplayer online games.” Proc. 6th ACM SIGCOMM Workshop on Network and System Support for Games (NetGames), pp. 25-30, 2007.
- “Colyseus: A Distributed Architecture for Online Multiplayer Games.” Proc. 3rd USENIX Symposium on Networked Systems Design & Implementation (NSDI), 2006.
- “VON: a scalable peer-to-peer network for virtual environments.” IEEE Network, 20(4), pp. 22-31, 2006.
- “A taxonomy for networked virtual environments.” IEEE Multimedia, 4(1), pp. 48-56, 2002.
- “NPSNET: A multi-player 3D virtual environment over the internet.” Proc. ACM Symposium on Interactive 3D Graphics (I3D), 1995.
- “NPSNET: a network software architecture for large-scale virtual environments.” Presence: Teleoperators & Virtual Environments, 3(4), pp. 265-287, 1994.
メタバース / XR測定・QoE
- “Requirements for network resource management in multi-user extended reality systems: a systematic review.” Frontiers in Communications and Networks, vol. 7, 2026.
- “Towards Next Generation Immersive Applications in 5G Environments.” arXiv preprint, 2025. arXiv:2507.20050
- “When Shared Worlds Break: Demystifying Defects in Multi-User Extended Reality Software Systems.” arXiv preprint, 2025. arXiv:2510.01182
- “Quality of Experience Assessment for Streamed Social Extended Reality Applications over Heterogeneous Access Networks.” Proc. 17th International Conference on Quality of Multimedia Experience (QoMEX), 2025.
- “Are we ready for metaverse? A measurement study of social virtual reality platforms.” Proc. 22nd ACM Internet Measurement Conference (IMC), pp. 504-518, 2022.
- “Dissecting the performance of VR video streaming through the VR-EXP experimentation platform.” ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 15(4), pp. 1-23, 2019.
- “Qualinet white paper on definitions of quality of experience.” European Network on Quality of Experience in Multimedia Systems and Services (Qualinet), 2013.
アバター・VR知覚
- “Borders of physical self in virtual reality: a systematic review of virtual hand position discrepancy detection.” Frontiers in Psychiatry, vol. 15, 2025.
- “Determining detection thresholds for fixed positional offsets for virtual hand remapping in virtual reality.” Proc. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 269-278, 2020.
- “Effect of avatar appearance on detection thresholds for remapped hand movements.” IEEE Transactions on Visualization and Computer Graphics (TVCG), 27(7), pp. 3182-3197, 2020.
- “The impact of avatar tracking errors on user experience in VR.” Proc. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), pp. 756-766, 2019.
分散合意・分散システム基礎
- “TiDB: a Raft-based HTAP database.” Proceedings of the VLDB Endowment (PVLDB), 13(12), pp. 3072-3084, 2020.
- “CockroachDB: The resilient geo-distributed SQL database.” Proc. ACM SIGMOD International Conference on Management of Data, pp. 1493-1509, 2020.
- “The latest gossip on BFT consensus.” arXiv preprint, 2018. arXiv:1807.04938
- “HotStuff: BFT consensus in the lens of blockchain.” arXiv preprint, 2018. arXiv:1803.05069
- “Casper the Friendly Finality Gadget.” arXiv preprint, 2017. arXiv:1710.09437
- “In search of an understandable consensus algorithm.” Proc. USENIX Annual Technical Conference (ATC), pp. 305-319, 2014.
- “Practical Byzantine fault tolerance.” Proc. 3rd Symposium on Operating Systems Design and Implementation (OSDI), pp. 173-186, 1999.
- “Proofs of work and bread pudding protocols.” Proc. Communications and Multimedia Security (CMS), pp. 258-272, Springer, 1999.
- “Epidemic algorithms for replicated database maintenance.” Proc. 6th ACM Symposium on Principles of Distributed Computing (PODC), pp. 1-12, 1987.
- “Impossibility of distributed consensus with one faulty process.” Journal of the ACM, 32(2), pp. 374-382, 1985.
- “Virtual time.” ACM Transactions on Programming Languages and Systems (TOPLAS), 7(3), pp. 404-425, 1985.
- “The Byzantine Generals Problem.” ACM Transactions on Programming Languages and Systems (TOPLAS), 4(3), pp. 382-401, 1982. DOI: 10.1145/357172.357176
- “Reaching agreement in the presence of faults.” Journal of the ACM, 27(2), pp. 228-234, 1980.
- “Some Complexity Questions Related to Distributive Computing (Preliminary Report).” Proc. 11th Annual ACM Symposium on Theory of Computing (STOC), pp. 209-213, 1979. DOI: 10.1145/800135.804414
ネットワーク・システム基盤技術
- “Challenging Tribal Knowledge — Large Scale Measurement Campaign on Decentralized NAT Traversal.” arXiv preprint, 2025. arXiv:2510.27500
- “Decentralized Hole Punching.” Proc. IEEE 42nd International Conference on Distributed Computing Systems Workshops (ICDCSW), pp. 96-98, 2022. URL
- “OverSim: A flexible overlay network simulation framework.” Proc. IEEE Global Internet Symposium, pp. 79-84, 2007.
- “Understanding churn in peer-to-peer networks.” Proc. 6th ACM SIGCOMM Conference on Internet Measurement (IMC), pp. 189-202, 2006.
- “To infinity and beyond: time warped network emulation.” Proc. 20th ACM Symposium on Operating Systems Principles (SOSP), 2005.
- “Dynamic octree load balancing using space-filling curves.” Technical Report CS-03-01, Williams College Department of Computer Science, 2003.
- “Dynamic source routing in ad hoc wireless networks.” Mobile Computing, pp. 153-181, Springer, 1996.
DAOと分散型ガバナンス
- “Analyzing voting power in decentralized governance: Who controls DAOs?.” arXiv preprint, 2022. arXiv:2204.01176
- “Blockchain and the emergence of Decentralized Autonomous Organizations (DAOs): An integrative model and research agenda.” Technological Forecasting and Social Change, 182, 121806, 2022. DOI: 10.1016/j.techfore.2022.121806
- “A comparative analysis of the platforms for decentralized autonomous organizations in the Ethereum blockchain.” Journal of Internet Services and Applications, 12(1), 9, 2021. DOI: 10.1186/s13174-021-00139-6
- “Decentralized Autonomous Organization.” Internet Policy Review, 2021. DOI: 10.14763/2021.2.1556
- “When Ostrom meets blockchain: Exploring the potentials of blockchain for commons governance.” SAGE Open, 11(1), 2021. DOI: 10.1177/21582440211002526
- “An overview of decentralized autonomous organizations on the blockchain.” Proc. 16th International Symposium on Open Collaboration (OpenSym), 2020. DOI: 10.1145/3412569.3412579
- “A flexible design for funding public goods.” Management Science, 65(11), pp. 5171-5187, 2019. DOI: 10.1287/mnsc.2019.3337
- “A survey of attacks on Ethereum smart contracts (SoK).” Proc. 6th International Conference on Principles of Security and Trust (POST), 2017. DOI: 10.1007/978-3-662-54455-6_8
- “Experiments in algorithmic governance: A history and ethnography of "The DAO," a failed decentralized autonomous organization.” in Bitcoin and Beyond: Cryptocurrencies, Blockchains, and Global Governance (M. Campbell-Verduyn, ed.), pp. 157-177, Routledge, 2017.
- “DAOs, DACs, DAs and More: An Incomplete Terminology Guide.” Ethereum Foundation Blog, 2014. URL
- “Governing the Commons: The Evolution of Institutions for Collective Action.” Cambridge University Press, 1990.